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Amiga-FAQ
*********
This document lists some frequently asked questions and trys to give
answers. Is intention is to help new users and to reduce the amount of
news that most experienced users don't like to read anymore.
Please notice that there are many questions that aren't answered yet,
even more: Whole sections that remain empty! I feel that I cannot give
satisfying answers. So it's your turn: Fill the gaps and tell me what i
should include into this document!
Disclaimer
1. Hardware
1. What are the 68EC020 and the 68EC030?
2. What's a FPU?
2. The Operating System
1. Can I use another Kickstart than the builtin?
3. Programming
1. What documentation do I need as an Amiga programmer?
2. What is CATS?
3. Where do I get the Amiga includes?
4. How do I become a developer?
5. What compilers (assemblers) are there?
6. Those never working Esc sequences!
7. Is it possible to use AmigaBasic on the A1200?
4. Applications
1. Text Editors
2. What word processors are there?
3. Desktop Publishing
4. What is TeX and where can I get it?
5. Are there any Postscript interpreters?
5. How about Graphics?
1. What are chunky and planar displays?
2. What is doublebuffering?
3. What monitors will work on my Amiga 1200/4000?
4. How do I switch between PAL and NTSC?
6. Emulators
1. Can I run Unix on my Amiga?
2. Is it possible to use the Amiga as X11 terminal?
7. Miscellaneous
1. Is there any unix version of LhA?
2. What are files ending with ...?
3. Is there a Stacker-like utility to pack my hard drive?
4. Where do I get Fish disk xxx?
8. Where and how do I get Software?
1. Files and databases on freely distributable software
2. Getting files from a FTP server
3. Getting files from a Mail server
4. The Fish disks
1. The Amiga Library disks
2. The Fresh Fish CD-Roms
5. How do I Read and write MS-Dos disks?
6. How do I split large files?
The Amiga-FAQ archive
Contributions
Credits
Index
Disclaimer
**********
This document is
Copyright (C) Jochen Wiedmann
Am Eisteich 9
72555 Metzingen (Germany)
Tel. 07123 / 14881
Internet: wiedmann@mailserv.zdv.uni-tuebingen.de
Permission is granted to make and distribute verbatim and modified
copies of this document following the terms of the "GNU General Public
License" provided the copyright notice and this permission notice are
preserved on all copies.
The author gives *absolutely no* warranty that the answers given
here are correct or usable. Many of them were contributed by other users
and I cannot even make marginal checks. If you think that something
should be changed, please tell me. Suggestions, contributions, new
answers, critics, flames (oh, how I like this `nil:' :-) are rather
welcome. See Contributions.
1. Hardware
***********
This chapter contains questions concerning the Amiga-Hardware.
1.1. What are the 68EC020 and the 68EC030?
==========================================
Motorola, the company producing the 680x0 family offers crippled
versions of their processors. They are a little bit cheaper than the
originals, that's why Commodore decided to build the 68EC020 into the
A1200 and the 68EC030 into the A4000/030.
The difference between the 68020 and the 68EC020 is that the latter
can address just 16Mb of memory. That's why the A1200 cannot have more
that 10 Mb RAM. In most cases you will not notice the difference.
This is not the case for the 68EC030: Many owners will notice that
the 68030 has a MMU and the 68EC030 doesn't have. There are some
important programs depending on a MMU, for example Enforcer (a
debugging utility), GigaMem (a program to emulate virtual memory) or
all current Unix versions (see Unix). Other Amigas than the A4000 and
the A3000 need an additional processor card to run these.
1.2. What's a FPU?
==================
The first 680x0 processors (upto 68030) could process integers only.
Floating point operations had to be emulated by the software. A FPU is a
chip (or part of a chip) that can process floating point operations, a
mathematical coprocessor.
One separates three FPU types on the Amiga: The 68881, 68882 and the
68040's internal FPU. The 68882 is up to 1.5 times faster than the
68881, because it is splitted in two parts: A conversion unit (the
FPU's are using an 80 bit format internally) and the arithmetic unit.
The 68040's internal FPU adds a pipeline, but misses the trigonometric
instructions of the others. These are still emulated by the software,
68040.library for example.
Special programs (Raytracing, DTP, Mathematics, TeX) are offered in a
special coprocessor version which are up to 50 times faster than the
original versions.
Michael Kaiser (kaiser@ira.uka.de)
2. The Operating System
***********************
This chapter handles questions concerning the operating system,
Kickstart as well as the Workbench.
2.1. Can I use another Kickstart than the builtin?
==================================================
First let's drop some words on the Kickstart's Copyright: This
belongs to Commodore, you *must* not use Kickstarts, without the right
to do it! Especially it isn't allowed to make an image of anyone
else's Kickstart and run this on your own Amiga. (I even doubt that it
is allowed to do this on your own Amigas, if you have more than one.)
But of course it is possible and allowed for some people, developers
for example. There are two different ways, a hardware solution and a
software solution. The former is to buy a card which can hold two or
more Kickstart ROMS and allows to select between when the System is
booting.
The software solution needs a program (softkicker) and an image of
the ROM. The softkicker allocates RAM, loads the ROM image into the
allocated memory and reboots. Of course you have less RAM after the
Reboot: 256Kb when running Kickstart 1.2 or 1.3 and 512Kb for Kickstart
2.0 or higher.
There are different Softkickers, some of them needing a MMU (see
68EC0xx). A nearly perfect solution seems to be `kick13' (Aminet,
directory `util/misc') because it has the ROM image included. (With
Commodores agreement!) For newer Kickstarts I recommend SKick 3.43
(Aminet, directory `os20/util') because it doesn't need a MMU and
supports many different Kickstarts. It is rather easy to create the ROM
image using the following program:
#include <stdio.h>
#define kickorig 0xf80000 /* 0xfc0000 for Kick 1.2 und 1.3 */
#define kicklen 0x080000 /* 0x040000 for Kick 1.2 und 1.3 */
void main(int argc, char*argv[])
{ FILE *fh;
if ((fh = fopen("kickstart.file", "w")) != NULL)
{ result = fwrite(kickorig, kicklen, 1, fh);
}
fclose(fh);
}
3. Programming
**************
This chapter handles problems arising for programmers only.
3.1. What documentation do I need as an Amiga programmer?
=========================================================
The best information available are the RKM's (ROM Kernel Manuals),
3rd edition, by Commodore, published by Addison-Wesley:
*The Amiga ROM Kernel Manual: Libraries
The Amiga ROM Kernel Manual: Devices
The Amiga ROM Kernel Manual: Includes and Autodocs
The Amiga Hardware Reference Manual
The Amiga User Interface Style Guide*
Especially the RKM: Libraries is a must. The RKM: Includes and Autodocs
isn't that much worth: Better get the same stuff on disk instead to
have it online. See Includes.
AmigaDOS isn't included in these books. The Autodocs give much
information, but to go deeper you probably need
*The AmigaDOS Manual, 3rd Edition, by Commodore*
published by Bantam Books.
Another good choice is `The Amiga Guru Book' from Ralph Babel. The
book starts with a survey on different aspects of programming the
Amiga. (About 250 pages) Useful for beginners are the sections on the
Amiga's data types (not the 3.0-DataTypes), the Includes and the
amiga.lib. But even experienced programmers will find useful things
here that are missing in the RKM's. But the largest part are about 500
pages on AmigaDOS and, as I think, the most important, because AmigaDOS
is the worst officially documented part of the OS. The book is rather
concise and hence not as easy to read as the RKM's, but I recommend it
as an addition and instead of the AmigaDOS manual. (However, no
replace for the Libraries and Devices, which aren't handled here.)
Unfortunately the book has no ISBN and is currently available in
Germany only. But there are some mail order companies which offer it
for about 50$ and which accept credit cards:
Buchhaus Gonski, Neumarkt 18a, 50667 Koeln, Germany
Phone: 0221/2090972, Fax: 0221/2090959
Buchhandlung Bouvier, Am Hof 32, 53113 Bonn, Germany
Phone: 0228/7290169 Fax: 0228/7290178
Hirsch & Wolf OHG, Mittelstrasse 33, 56564 Neuwied, Germany
Phone: 02631/83990 Fax: 02631/839931
(Eurocard/Mastercard/VISA)
Mainhattan-Data, Schoenbornring 14, 63263 Neu-Isenburg, Germany
Phone: 06102/5881 Fax: 06102/51525
(Eurocard/Mastercard/VISA/American Express)
DTM-Computersysteme, Dreiherrenstein 6a, 65207 Wiesbaden, Germany
Phone: 06127/4064 Fax: 06127/66276
(Eurocard/Mastercard)
Unlimited GmbH, Kehrstrasse 23, 65207 Wiesbaden, Germany
Phone: 06127/66555 Fax: 06127/66636
3.2. What is CATS?
==================
This is a department at Commodore West Chester which was formerly
named `Commodore Amiga Technical Support' and was later renamed
`Commodore Application and Technical Support'. These are people that
work independently of Engineering, but close together with them, and try
to help developers outside of Commodore to create nice Amiga
applications, software or hardware. To achieve this, CATS has gathered
a lot of informations and tools, on floppy, CD, or paper. Much of this
material is also available to the general public. (1) But don't mix
this up with some sort of Hotline for everyone!
For Americans the address to get this material is
Commodore Business Machines, Inc.
Department C
1200 Wilson Drive
West Chester, PA 19380,
for all Europeans it's a company in Germany:
Fa. Hirsch & Wolf
Mittelstr. 33
56564 Neuwied
Tel. 02631/83990
Dr. Peter Kittel, peterk@cbmger.de.so.commodore.com
---------- Footnotes ----------
(1) Which means: For Non-Developers.
3.3. Where do I get the Amiga includes?
=======================================
The only legal way to get the includes and autodocs (and you *should*
get them, they are *very* useful!) is to buy the NDUK (Native developers
update kit), which is offered by CATS. They cost about 25$ and this
seems to me to be a fair price. See CATS.
Unfortunately there is only the NDUK for Kickstart 2.0. People say
that 3.0 will come but nobody knows when. But there are two legal
possibilities, to get at least the 3.0-Includes (without the AutoDocs,
sigh!):
1. Some Fish-CD's (those with the installed software) contain them.
See Fish CD.
2. Commercial C compilers and the registered `Dice' version have the
3.0-Includes. Dice is a good and cheap offer for about 50$. See
Compilers.
Finally you could become a developer. But that is expensive.
See Developer.
3.4. How do I become a developer?
=================================
You need the ADSP (Amiga Developer Support Program) documents. To
get this write a letter to your local Commodore branch asking for these
documents. Everything else should be explained there. The german
address is
Commodore
Lyoner Strasse 38
60528 Frankfurt
There are three different developer versions:
*Registered*
developers seem to me to have no special advantages except getting
a magazine called AmigaMail. Especially they don't receive the new
Includes & AutoDocs and beta releases of Kickstart and Workbench.
Being a registered developer costs about 70$ per year.
*Certified*
developers don't have these disadvantages. They have to sign the
so called NDA (Non Disclosure Agreement) and so aren't allowed to
tell other people what they know. Certified developers pay about
280$ per year.
*Commercial*
developers pay about 550$ per year.
A tip is to build a group of users and become a developer group, so the
costs are reduced.
3.5. What compilers (assemblers) are there?
===========================================
There is a lot of programming languages on the Amiga, commercial as
well as freely distributable. I will enumerate only those that I know
or which seem it worth to me otherwise.
*Assembler*
All C-compilers have an Assembler included. Freely distributable
are A68K and PhxAss (directory `dev/asm' on Aminet or Fish disks
521 and 906)
*C*
*C++*
Freely distributable C-compilers are `gcc' (which has its own
directory `dev/gcc' on Aminet) and the evaluation version of
`Dice' (for example per FTP from `ftp.uni-paderborn.de', directory
`/news/comp.binaries.amiga/volume91/languages' or on Fish disk
491). `Dice' is Shareware, however, but registering will cost
only 50$. The advantage of `gcc' is that you find `gcc' versions
all over the world and on all computer systems. Another advantage
is that C++ is included into `gcc'! But it is slow and needs 4Mb
of RAM or more. `Dice' is very fast. Both compilers seem to be
reliable.
Commercial C compilers are `Aztec-C' and `SAS-C'. I cannot
recommend `Aztec-C', because the compiler doesn't seem to get
further development. It should be remarked that the commercial
compilers have especially wonderful debugging utilities (Source
level debuggers!) that the others are missing. `Dice' will become
commercial soon too and probably will have debugging utilities
then. SAS has announced a new release which will have C++ included.
Comeau C++ is a cross compiler creating C source. That wouldn't be
a problem, SAS will do the same. But Comeau C++ doesn't have a C
compiler included. You need SAS-C, Aztec-C or Dice additionally.
But it supports the newest standards. And like gcc it runs on many
platforms. Maxxon C++ is offered in Germany. I cannot say anything
on it. Both compilers are commercial. Comeaus address is:
Comeau computing
91-34, 120th Street
Richmond Hill, NY, 11418-3214
USA
EMail: Greg Comeau, comeau@bix.com
*Forth*
JForth is said to be an excellent Amiga port of Forth. Among its
advantages are object oriented extensions, full Amiga interface
and an application generator. It is available from:
Delta Research
P.O. Box 151051
San Rafael, CA 94915-1051
Phone: (415) 453-4320
EMail: Phil Burk, phil@ntg.com
Mike Haas, haas@starnine.com
*Fortran*
(Sigh! Still people who need it :-<) Freely distributable are BCF
(Fish disk 470) and f2c, a Fortran to C converter (Aminet,
directory `/dev/misc'). A commercial compiler is offered from
ABSoft. All these are Fortran 77 compilers, I don't know any
Fortran 90 compiler on the Amiga.
*Lisp*
Freely distributable Lisp interpreters are XLisp (Fish disk 181)
and OakLisp (Fish disk 530).
*Prolog*
`/dev/lang/UNSWProlog.lha' and `dev/lang/sbp3_1e.lha' on Aminet as
well as `SBProlog' on Fish disk 141 and `SBProlog' on Fish disk
145 are freely distributable Prolog interpreters.
*Modula-2*
M2Amiga is offered in Europe, Benchmark Modula-2 in the U.S. Both
are said to be very good, have a powerful souurce-level-debugger,
a large library. Especially M2Amiga has great support by a german
user-group (AMOK) which for example offers own PD disks.
M2Amiga is offered by:
A+L AG
Daderiz 61
2540 Grenchen
Schweiz
Tel.: +41/65/52 03-11
Fax: -79
Benchmark Modula-2 is available from:
Armadillo Computing
5225 Marymount Drive
Austin, Texas 78723
USA
Phone/FAX: 512/926-0360.
EMail: Jim Olinger, jolinger@bix.com
*Oberon*
*Oberon-2*
AmigaOberon is offered by A+L too. It is integrated into a full
developers environment and has a large library of modules. Library
linker and source level debugger are available. The AMOK user goup
supports AmiOberon as well as M2Amiga.
*Pascal*
There is a PD-compiler called PCQ (Directory `dev/lang' on Aminet
or Fish disk 511). It doesn't support all of Pascal and major
features are missing. P2C, a pascal to C converter is on disk 341.
(Aminet: `/dev/misc/p2c120.lha') Additionally there are two
commercial compilers called HiSoft Pascal and KickPascal. HiSoft
Pascal and P2C claim to be compatible to Turbo Pascal up to 5.0.
HiSoft has a source level debugger included.
3.6. Those never working Esc sequences!
=======================================
Many printers come with a manual that explains which Esc sequence
causes which action on the printer. But there happen weird things when
you try to send these sequences to your printer, either it does
nothing, or it does something completely different. There is a reason,
the Amiga printer drivers. These drivers are made in a way that they
only understand a certain set of `ANSI Esc sequences', not the special
ones defined (differently) by the various printer manufacturers. The
purpose is that every application on the Amiga just uses this one
standard set of control sequences and this way doesn't need to know
which printer is actually connected. The printer driver then translates
these standard sequences into the special sequences a certain printer
understands. A list of the available ANSI Esc sequences is found in
the current Workbench manuals (or older AmigaDOS manuals). Now if you
want to issue a control sequence to the printer that's not available as
an ANSI command, you have two possibilities to achieve this:
1. Bypass the printer driver (that would unsuccessfully try to
interpret the sequence) and send your output *only* during this
sequence to `PAR:' (or `SER:', respectively). For this you have to
close and open printer output channels very often which is rather
tedious, and you have to know where (`PAR:' or `SER:') your
printer is connected.
2. Use a special ANSI sequence, made exactly for this case:
`Esc[<n>"<x>'
where `<n>' is the decimally typed number of bytes in the string
`<x>', which actually contains your special printer sequence. This
ANSI sequence tells the printer driver to not interpret or
translate the next `<n>' bytes.
But both methods have one big disadvantage when used in an
application program: You lose the printer independency! If you stick to
ANSI sequen- ces, you can output to any printer on earth, as long as
there is an Amiga printer driver for it. If you start to use special
control sequences, your program will be tied to this single printer
model and will not be usefull for any other (or you would have to
provide some dozen new printer drivers for your application).
Dr. Peter Kittel, peterk@cbmger.de.so.commodore.com
3.7. Is it possible to use AmigaBasic on the A1200?
===================================================
We heard conflicting reports about AmigaBasic on the A1200: While I
said that you can work sufficiently with it, others said that this
isn't possible, as AmigaBasic crashes on the slightest little error. I
couldn't reproduce this.
Now I can. It depends on the setting in the Sound Prefs editor. When
you activate a sound there, this conflicts with sound that AmigaBasic
tries to produce by hand and obviously not quite the correct way itself.
Easy solution: To work with AmigaBasic on the A1200, just
1. Switch off sound output in the Sound prefs editor.
2. On the A4000 (as well as on an A1200 with Fast Mem expansion) you
additionally need to run NoFastMem.
3. Better avoid SUBs and use conventional GOSUBs instead, then the
compatibility with newer processors will be higher.
Dr. Peter Kittel, peterk@cbmger.de.so.commodore.co
4. Applications
***************
This chapter offers informations about major Applications.
4.1. Text Editors
=================
Text Editors are programs allowing to enter and edit unformatted
text. Generally, this means text that is meant to be manipulated by
machine, rather than human. Programmers use these to enter the text for
compilers. Since UNIX machines don't typically have word processors,
most text processing starts with a text editor, then is filtered
through a page layout system (TeX, for example) to produce attractive
paper results.
*Commercial Products*
CygnusEd Professional and TurboText seem to be the main contenders
in the professional realm. The Fred Fish disks contain dozens of
other shareware text editors. A demo version of TurboText is on
Fish disk 445. A very old demo of CygnusEd is on Fish disk 95
(testament to its lasting-power). In the following some freely
distributable editors will be discussed.
*Emacs*
Gnu Emacs (the "G" is not silent) comes from Unix and is probably
the king of editors - it's huge (about 1 Megabyte), feature-packed
(it does windows and even contains a game!) and extensible (if you
know lisp you can write new emacs functions and bind them to any
key combination). On the other hand, it may be too huge, its
feature-ladenness is imposing, and its extensibility often means
you can't use someone else's emacs configuration. Source: Aminet
(directory `util/gnu').
*Vi*
The leaner, less configurable, non-extensible cousin to gnu emacs
is vi (pronounced "vee eye"). Unix people like vi especially
because you find it on *any* Unix machine. What you choose is
personal preference, and will mark you for life. Vim is a good vi
for the amiga, and is on Fish disk 591 or in the `util/gnu'
directory of Aminet.
*DME*
Many Amiga programmers like DME. It's fast, fully configurable;
menus may be created and any key may be mapped. It's much easier
to learn DME than than Emacs or Vi. There are three different
versions: AmokEd, DME and XDME. It's a matter of opinion which you
prefer. (Oberon and Modula programmers like AmokEd because it's
written in Oberon and supports AmiOberon error messages, C
programmers like DME or XDME.) Sources: Aminet (directory
`util/edit'), Fish disk 776 (XDME) and 749 (AmokEd), AMOK 90.
4.2. What word processors are there?
====================================
A word processor is the typical application for writing notes,
letters or reports on a computer. Unless you prepare newsletters on a
weekly basis, your word procesor is probably your workhorse program.
Thus choosing one you are comfortable with determines how comfortable
you are with your computer. Word processors can offer a variety of
features, and many can approach the sophistication required for Desktop
Publishing (see DTP) but no one uses them for programming, for which
text editors are more suited.
One distinguishes between Wysiwyg programs (What you see is what you
get) and page layout languages. Wysiwyg programs should be fast,
comfortable and easy to use. Most people prefer them. The alternative
is an approach that works similar to compilers. You feed text files to
a a program that produces the layout which may be previewed on screen
or printed. LaTeX takes this approach. See TeX. Lout is another such
system which seems smaller, easier to learn and has full documentation
included, but it is nonstandard. Lout produces Postscript output. (I
don't know if this is an advantage or disadvantage. ;-) See Postscript.
Both programs are freely distributable.
There are a lot of wysiwyg programs, but only commercial products:
Final Copy II, Wordworth, Word Perfect, AmiWrite, Beckertext II, Maxon
Word and many others. I don't dare to recommend any. ALl I can say is:
Give yourself time to make a selection.
4.3. Desktop Publishing
=======================
These programs offer features lacking in word processors, usually
tailored to flexible arrangement of text, but often don't provide all of
the text manipulation that a good word processor provides. The best
desktop publishing programs strive to provide the features of both,
just as the best word processors strive to provide the features of
desktop publishing programs. Microsoft Word (Mac, PC) is a good example
of a word processing program that offers many page layout feature.
Framemaker (UNIX, Macintosh, DOS, etc.) is an example of a desktop
publishing system that offers most needed word processing functions. As
yet, no Amiga program has bridged the gap, though the main word
processors are coming close. (On the other hand, even many
sophisticated programs don't support typesetting mathematics, tables,
producing bibliographies, indexes, or cross-references. The page layout
languages do, and programs like Frame are improving their support of
such features.) Unless you need to prepare fancy newsletters or
promotional literature, a word processing program is probably enough.
See Word Processors.
There are not yet any freely distributable wysiwyg desktop publishing
systems. Commercial products are ProPage and PageStream. They have been
playing leapfrog for the past few years. It appears that PageStream 3.0
is about to leap ahead. A more detailed description of these products
and their differences is welcome. Both programs' list prices are $299.
Student discounts are available (approx 40% discount.)
4.4. What is TeX and where can I get it?
========================================
TeX is a very powerful wordprocessing system. It can display
mathematical formulas or complex tables as well as function graphs,
creates indices, contents and many other things. Its greatest advantage
is that it is freely distributable (TeX, not the previewers and the
printer drivers!) and that you find TeX all over the world on every
computer family. Its greatest disadvantage is that it isn't very handy
(works similar to a compiler) and it isn't wysiwyg. But many people
like it. (BTW: This document is written using TeX. 8-) See Word
Processors.
There are two major implementations on the Amiga. The first one,
Amiga-TeX, from Thomas Rockicki and Radical Eye software is commercial.
It is said to be excellent and his owners seem to be very satisfied.
But it costs at least 200$.
I recommend PasTeX, a freely distributable version. People seem to
have problems installing PasTeX, especially the font loading and
generation (It's a quite complex program.) but I did not here anyone
upset once it was installed. (A friend with knowledge of TeX helps
immensely.) A few words should be said what you need:
* 5 disks containing the TeX-compiler itself
* 2 disks containing MetaFont
* Nothing more Many people ask for fonts. They are included in the
MetaFont-package and can get compiled by you. All you need to do is
setting up your TeX-system in the right way which is described in the
documentation. Please note that the PasTeX disks are compressed using
the program Zoom. (see Endings) Sources: FTP at `ftp.uni-passau.de',
directory `/pub/amiga/tex/PasTeX1.3'.
4.5. Are there any Postscript interpreters?
===========================================
PostScript is a programming language designed to be used to describe
printing on pages. Apple helped make PostScript popular by selling
printers with built in PostScript interpreters. Many programs have
evolved to produce PostScript programs as their output, making
PostScript the lingua franca of printing. Until recently, in order to
print a PostScript file, you had to have a relatively expensive laser
printer. The development that changed this was the software PostScript
interpreter. These programs allow your computer to interpret PostScript
programs, and produce the matrix of dots to send to your normal
graphics printer.
One of the benefits of PostScript is that it is resolution
independent. What this means is that it can support the highest
resolution of your device - and that you can reasonably preview
PostScript on a low resolution screen.
There are two free PostScript interpreters for the Amiga. Post and
Ghostscript. Post comes as an Amiga shared library along with front
ends for previewing to the screen and printing. This structure allows
others to write programs that can show PostScript images on screen. In
fact, AmigaTeX uses Post's library to support incorporation of
PostScript into documents. Ghostscript similarly comes in two
programs, but not as a shared library. Ghostscript is the rendering
engine, and Ghostview is the front end. Sources: Aminet (directorys
`text/print' and `text/dtp'), Fish disk 669
5. How about Graphics?
**********************
Graphics is one of the major strengths of the Amiga. Why don't we
have more answers here? :-(
5.1. What are chunky and planar displays?
=========================================
Simply put, the terms `chunky' and `planar' (short for `bitplanar')
refer to different ways of storing graphics information in a computer's
memory. They are rather easy to understand, as far as things go, but
incredibly difficult to explain:
Computer images are arranged as a grid of pixels, each of which can
be thought of as a number representing the color number of the pixel,
sort of like a paint-by-numbers scheme. For example, here's a
simplified example image, in four colors:
00302132
The Amiga stores this image in a `bitplane' mode. That is, it is
represented by several planes of bits (binary digits, 1s or 0s). This
is a four-color image, so each color number could be represented by two
bits. Therefore there are two bitplanes:
00100110 Here's bitplane 0
00101011 And here's bitplane 1
-------- Now, let's add them up, binary style:
00302132
Which is the final image. If the image was in two dimensions, it
would truly be composed of bit planes. However, I'd need three
dimensions to show multiple bitplanes overlayed, and therefore for
simplicity we're working in one dimension (which is all we need).
Now, there's another way of storing this image. How about if we
localize the bit data in little chunks?
00 00 11 00 01 10 11 01 = 00302132
This is the principle of the `chunky' pixel mode.
Both methods of image storage are perfectly logical, and no one can
say that one is better than the other. However, there are certain
technical aspects which cause certain advantages and disadvantages.
First, if you've seen colored text scroll on your Amiga, you know
there is a bit of "flicker" that arises. Specifically, what happens is
that while the text is scrolling, its color temporarily changes to
something completely different. What's happening is that the computer's
moving several bitplanes of data while the raster (monitor electron
gun) is sweeping across the screen. What that means is that, if the
raster catches the data while it's being moved, you can end up with some
bitplanes being moved and some not. What if we filled bitplane 1 in the
example above with 0s? Instantly all the 3s become 1s, and the 2s
become 0s! This is what causes "flicker" when certain colors are
scrolled. By contrast, if a chunky pixel display is caught while
scrolling, all we see is a partially-scrolled image; the colors are
preserved (since their units are the small ones).
That's a disadvantage to planar pixels, but what about chunky pixels?
Well, recall that a computer organizes information in terms of 8 bit
bytes. These groups are static; you cannot decide to all of a sudden
organize data in terms of three bytes or something! Therefore, when
using chunky pixels, things get complicated if we decide to use a
nonconvenient number of bits per pixel. In practice, the 8-bit
(256-color) mode, and 24-bit (16 million color) modes are the most
common candidates for chunky pixel displays.
Finally, certain effects can be accomplished with the different
systems. Bitplanar mode is particularly useful for things like shadows
(where an extra bitplane is set with 1s instead of 0s), and chunky mode
is great for perspective and "mapping" (since the data for each pixel is
localized in a single "chunk"). The latter advantage makes chunky pixel
mode really great for games, and is what made Wolfenstein 3-D possible.
We all know that Amigas use the bitplane system for storing images.
However, the Macintosh and PC(VGA) both use chunky pixel modes. While
we can optimize our RAM usage with "bizarre" modes like 8- and
128-color, they gain the advantages of non-flicker scrolling, and the
programming simplicity of just writing a byte where you want the pixel
to go.
The difference between the two modes becomes problematic in things
like emulation. EMPLANT has a "chunky to planar" routine which it uses
to convert a Macintosh display into an Amiga one. "Chunky to planar"
routines are also useful for getting chunky-inclined things to run on
Amigas (see TMAPDemo, rotdemo). On a side note, there was some
confusion as to what EMPLANT used the MMU for with regard to chunky to
planar. The MMU itself is incapable of performing the algorithm for the
conversion; rather, it is used to detect what portions of the display
memory are updated from the Mac side, and therefore the processor is
saved from having to perform the chunky to planar conversion for the
entire display.
I sincerely hope that helped clear up most of the mystery concerning
the terms "Chunky" and "Planar"!
(Joseph Luk, jluc@eis.calstate.edu)
5.2. What is doublebuffering?
=============================
Don't be ashamed if you haven't a clue as to what this is. It's
rather simple, really. Imagine you wanted to animate something by
drawing out each frame. Now imagine you had only one piece of paper.
Even if you drew pretty fast, it would be difficult to see what the
animation looks like because you'd have to erase the frame you just
drew, in order to draw the next one!
What if you had two pieces of paper? Why, then, you could see the
difference between two adjacent frames. First you'd draw your first
frame on the first piece of paper, then you'd draw the second frame on
the other piece. Then you'd erase the picture on the first piece of
paper, and draw in the third frame. Then you'd erase the picture on the
second piece of paper, and draw in the fourth frame, and so forth.
This is the principle of doublebuffering. The computer shows you the
picture it just drew, then turns around and draws the next one. It then
swaps the picture in front of you with the one it just drew, and
repeats the process. The result is a smooth animation, because you
never need to see the computer draw; all you see is each finished
product.
(Joseph Luk, jluc@eis.calstate.edu)
5.3. What monitors will work on my Amiga 1200/4000?
===================================================
Monitors can be classified after the horizontal scan frequency they
require. TVs, as well as C='s 1084 monitor, need frequencies around 15
kHz. VGA/SVGA need approx. 30 kHz. Multisync monitors can take many
frequencies.
In short: You can use any monitor you want with an A1200. BUT:
- If you use a regular VGA/SVGA monitor, you can only use a few
display modes (like DblPAL, DblNTSC and/or Productivity). I.e.
(320|640) x (256|512|1024) for DblPAL. This is great for Workbench
and all "serious" utilities (DTP etc), but don't expect any games
to work... they don't use your preferences, just take over the
machine and assume a 15 kHz monitor. Also, you cannot utilize the
"Early Startup Control" screen (you know, disable cache, and that
stuff), which also requires a 15 kHz monitor. Furthermore, VGA
monitors don't have speakers. And the VGA-type modes don't support
Genlocks. But for a lot of "serious" work, a VGA monitor is quite
adequate.
- You already know what happens with a 15 kHz monitor; the
flickering in Interlace mode. A small tip: Try to use NTSC instead
of PAL. This increases the refresh rate from 25 Hz to 30 Hz, at
the expense of lower vertical resolution (482 lines maximum). The
NTSC and PAL modes aren't as bad as many people think. If your
monitor has a lot of phosphorous (long afterglow), PAL Laced can
be quite OK, and it gives you a resolution of 1448x566 in
SuperHiRes. That's the highest resolution currently supported on
AGA Amigas, in _any_ display mode.
- A Multisync gives you the best of both worlds. The new 1940 and
1942 monitors from C= are quite OK, although rather cumbersome to
use... The h/v size and offset must be set manually each time you
switch display mode. (1)
For a VGA/SVGA or Multisync monitor, you'd need a little shiny box
which gives you the standard 15-pin "D" connector. It costs around $15.
There are other alternatives... like the "AmiVGA" box ($50 or so),
which I think is a cheapo version of the Flicker Fixer. (But it's
really a shame to use this on an AGA Amiga.)
Also, you can get a VGA monitor, and hook up your TV to the
composite or RF port on the Amiga - one monitor for games, one for
serious stuff.
(Per Espen Hagen, per.e.hagen@ffi.no)
---------- Footnotes ----------
(1) A patch is available on Aminet for Kickstart 3.0 to do this
without manual actions in the file `os30/util/Monitor30Patch.lha'.
5.4. How do I switch between PAL and NTSC?
==========================================
PAL and NTSC are two different video standards, the former being
European, and the latter being American. PAL has a slightly taller
screen (256 lines non-interlaced, non-overscanned) as opposed to NTSC
(200 lines), so if you see the bottom portion of a program's screen
getting cut off on your American machine, chances are the program was
written for PAL, and is running on your shorter NTSC screen. PAL and
NTSC differences are somewhat less important to European users; since
their machines default to PAL, running an NTSC program is no more than
a minor annoyance having the screen only appear in the top portion of
the display.
Therefore, for us NTSC folks, switching into PAL mode becomes
important to avoid loss of some picture on Euro Demos, etc.
First, the most common misconception about switching between PAL and
NTSC is that you need a Multiscan or special monitor for such a purpose.
Not so! Just about any monitor can handle the minor signal difference
between PAL and NTSC (50Hz vertical refresh versus 60Hz). The 108x,
19xx, and 20xx series, and even most TVs, can display both PAL and NTSC.
Sometimes it is necessary to perform minor tweaking of vertical hold
and/or v. size on your monitor to achieve full display, though this is
trivial.
What IS needed to switch between PAL and NTSC in software, is a
"Fatter" (1MB) Agnus or better. If your system has more than 512K of
CHIP RAM (use the avail command to find out) you have this chip. If you
do not, ou can still construct a hardware switch (see below).
The following directions assume you're an NTSC user who wants to
switch into PAL mode, but the procedure for going from PAL to NTSC is
much the same.
The most common use of switching into PAL is for self-booting games,
demos, etc. The best way to accomplish this on pre-3.0 systems is to
use Chris Hames' Degrader program (most recent version: 1.30). Once you
have procured this program, the switch is as simple as selecting
"50Hz", and "50Hz System", then installing the program's ROMTag (little
program that runs at boot-time) by pressing the "Survive Reset(s)"
button.
AmigaDOS 3.0 added a PAL/NTSC switch feature to its Boot Menu, and
all you need to do in order to access this is hold down both mouse
buttons as the computer boots. Select Display Options, Display
Mode/PAL, and then Boot. If the program still fails to go into PAL mode
(Zool is one I've found), you may wish to get Degrader anyway and try
that.
Software PAL/NTSC switching is easy and painless. Some people have
gone even further by installing hardware PAL/NTSC switches. This
results in a system which even the most nasty hardware-banging programs
can't bring to its original configuration (if it has been switched).
The procedure is simple - most Amigas have jumpers already - but beyond
the scope of this document.
Therefore, if your screen is too short or cut off, seek the different
screen mode. You'll "see new horizons", literally!
(Joseph Luk, jluc@eis.calstate.edu)
6. Emulators
************
What? The Amiga isn't good enough? You really want it to be another
machine? Well, look here...
6.1. Can I run Unix on my Amiga?
================================
Actually there are three Unix versions on the Amiga. All of them
need at least 68030 (see 68EC0xx), probably a 68040 in the near future
and seem to have problems with many hard-drive-controllers. You should
have a good look into the documentation before installing it. Unix
needs much resources, say at least 10Mb RAM and a 150Mb Unix-partition
on the hard-drive.
1. Commodore offered a System V Unix in the past. It contained TCP/IP,
X11 and other software and seemed to make a good job, but it was
expensive and after all Commodore has dropped developing it.
Commodore-Unix needs a streamer because it is distributed on tapes.
2. A Linux port is prepared. But actually there is not very much than
the kernel. Specialists might like to use it, but it cannot be
recommended for now. Linux is freely distributable. Sources:
`ftp.uni-paderborn.de', directory `/pub/amiga/linux' or
`ftp.uni-erlangen.de', directory `/pub/LINUX/MIRROR.tsx-11/680x0'.
3. NetBSD is freely distributable too. Like Linux it isn't ready for
now, but it seems to make big steps. Most GNU software is said to
run, especially emacs and gcc. I think it's worth to have a look
on it. Sources: `ftp.uni-paderborn.de', directory
`/pub/amiga/NetBSD' or `ftp.uni-erlangen.de', Directory
`/pub/amiga/unix/NetBSD'.
6.2. Is it possible to use the Amiga as X11 terminal?
=====================================================
Yes, it is. There are two different packages available:
GfxBase offers a commercial version which is said to be excellent,
but expensive. The distribution includes different window managers
andclients. A demo version is on Aminet.
(`gfx/x11/GfxBase-X11-Demo.lha')
DaggeX is freely distributable and probably not finished yet. (It
calls itself version 0.22.) Source: Aminet,
`gfx/misc/localDaggeX0_22.lha' and `gfx/x11/twm_930531.lha'.
7. Miscellaneous
****************
This last chapter contains some questions that don't fit in the
chapters above.
7.1. Is there any unix version of LhA?
======================================
See Endings.
7.2. What are files ending with ...?
====================================
Most endings on FTP sites or Fish disks tell you that the file is
compressed and/or is an archive containing more than one file. Some
programs even archive whole disks. Frequently found endings and
programs to handle the related files are:
*.lha*
*.lzh*
Compressed archives; recommended: LhA (`util/arc/LhA_e138.run' on
Aminet or Fish disk 715) or Lx (`util/arc/lx100.lha' on Aminet),
Unix version available (`misc/unix/lha-1.00.tar.Z')
*.dms*
Disks compressed using DMS (`util/arc/dms111.sfx' on Aminet or
Fish disk 406)
*.zom*
Disks compressed using Zoom (`util/arc/Zoom_5.4.lha' on Aminet,
Fish disk 682); an older version which you probably need for
uncompressing PasTeX is found on Fish disk 459.
*.zoo*
Compressed archive; recommended: Zoo (`util/arc/zpp2-10.lzh' on
Aminet or Fish disk 527)
*.Z*
*.z*
*.gz*
Compressed files; recommended gzip (`util/arc/gzip-1.2.3bin.lha' on
Aminet), note that this are Unix files in most cases
*.tar*
Acrhive; recommended: tar (`util/arc/tar.lha' or
`util/arc/gtar10.lha' on Aminet or Fish disk 445), note that tar is
a Unix archiver and you often find soething like `.tar.Z'.
*.arj*
Compressed archive; recommended unarj (`util/arc/unarj-0.5.lha' on
Aminet)
*.zip*
Compressed archive; recommended UnZip (`util/arc/unzip-5.1.lha' on
Aminet), note that this are MS-Dos archives in most cases
7.3. Is there a Stacker-like utility to pack my hard drive?
===========================================================
XFH does a good job. It operates as a handler and uses the
XPK-libraries, so you have different compression modes (NUKE is a good
choice) and possibly even more in the future. The only disadvantage is,
that the size of a file is limited by RAM: Don't use it with less than
2MB of RAM. Sources: Aminet (`util/pack/XFH134.lha' and
`util/pack/xpk25usr.lha'), Fish disk 754.
Another possibility is EPU. It's shareware and should offer the same
as XFH, but without limiting the file size. Sources: Aminet
(`util/pack/epu14.lha'), Fish disk 858.
7.4. Where do I get Fish disk xxx?
==================================
Those FTP servers have that much space (or a CD-Rom) to have all
fish disks available online:
grind.isca.uiowa.edu (Directory `/amiga/fx/fxxx')
ftp.dfv.rwth-aachen.de (Directory `/pub/amiga/fish')
ftp.uni-erlangen.de (Directory `/pub/amiga/pd')
ftp.hawaii.edu (Directory `/pub/amiga/fish')
Note that the CD-Rom's are not always mounted. See FTP.
Another possibility would be to ask your local dealer. :-)
8. Where and how do I get Software?
***********************************
Three questions arise in this context: Which programs can be found,
where are they and how to get them and transfer them home?
8.1. Files and databases on freely distributable software
=========================================================
Of course you need to know where you find things. Many good choices
are listed in this paper, as I hope. Other sources are:
*AmigaSciSchool*
is a list of software and where you find it in Ascii format. It is
posted monthly to the newsgroups `comp.sys.amiga.applications',
`comp.unix.amiga', and `news.answers'. Additionally you will find
it on Aminet sites (`text/doc/AmigaSciSchool-4.01'). It handles
everything listed here and many more, for example GNU software,
libraries (linked and shared), shells, Unix commands, educational
and scientific software and much more.
*FishCon*
are lists of the Fish disk contents. (`fish/doc/fishcon-???.lzh' on
Aminet)
*FishXref*
is a cross reference list of the Fish contents.
(`fish/doc/fishxref-???.lzh' on Aminet) FishXref and Fishcon are in
Ascii format.
*KingFisher*
A Fish disk database, (`fish/doc/Kingfisher1_30.lha', which is the
program and `fish/doc/KFData850.lha' ,which contains the data, on
Aminet or Fish disk 863) allows search by name and context. See
Fish.
8.2. Getting files from a FTP server
====================================
Things are easy for those who have access to the Internet and a
program called FTP (File Transfer Program). Nearly all Unix computers
have it, but not all of them allow the use of FTP.
FTP allows you to gain access to some other machines and store and/or
retrieve files. Normally one needs an acoount on the remote machine to
use it, bat a number of machines have a setup that allows everybody to
log in as the user `ftp' or `anonymous', so anybody may get files from
them. The most important of this servers are the Aminet servers, which
mirror each other and hence should have the same files. They are the
best choice if you are looking for Amiga software. Aminet hosts are
ftp.luth.se (Sweden)
litamiga.epfl.ch (Switzerland)
ftp.uni-kl.de (Germany)
ftp.cs.tu-berlin.de (Germany)
ftp.uni-erlangen.de (Germany)
ftp.uni-paderborn.de (Germany)
ftp.th-darmstadt.de (Germany)
ftp.uni-oldenburg.de (Germany)
wcarchive.cdrom.com (USA)
ftp.etsu.edu (USA)
ftp.wustl.edu (USA)
merlin.etsu.edu (USA)
oes.orst.edu (USA)
src.doc.ic.ac.uk (Great Britain)
All these mirrors have a directory `/pub/aminet', where you will find
much stuff. Please use a mirror close to you! Some other important hosts
are
wuarchive.wustl.edu (USA)
ftp.funet.fi (Finland)
ftp.cso.uiuc.edu (USA)
grind.isca.uiowa.edu (USA)
ftp.dfv.rwth-aachen.de (Germany)
Note that grind, aachen and erlangen have the full collection of Fish
disks available! See Fish disk xxx.
To connect to a special host (ftp.uni-erlangen.de for example), you
should type
ftp ftp.uni-erlangen.de
The host answers by requesting your login. You should type
ftp
No you are asked for a password. Please type your Email address here, if
you have one. If not, use the password ftp.
Now you're inside the host. There is a number of commands you may
execute here. The most important are:
*?*
Prints the help text of the FTP command. Additionally you may type
*? command* to get information on a special command.
*bin*
Tells the FTP program that you whish to transfer binary files. It
is always a good choice to type bin as the very first command!
Files you load without the bin command can be corrupt.
*get <file>*
Loads the given file from the host. On most Unix machines you can
type something like `get file.txt -' or `get file.txt |more' to
show a text on the screen. Note that there *must* be no blank
between the | and the word more!
*mget <pat>*
Loads the given files. pat may contain Unix style like wildcards.
*put <file>*
*mput <pat>*
Like get and mget, but transfer files from you to the remote host.
This is in most cases not allowed, except for a special directory
called `incoming'. You can place files here which you want to make
public.
*cd <dir>*
Like the usual cd command. The commands get, mget, put, mput, dir
and ls refer to the current working directory.
*dir [<dir>]*
*ls [<dir>]*
Like `list' and `dir' on the Amiga. Note that the FTP-dir
corresponds to the Amiga-list!
*bye*
Leaves the FTP program.
When you have used FTP for the first times you will notice, that you
always begin with executing the same steps:
1. Type the login (ftp in most cases)
2. Type the password (your mail address in most cases)
3. Enter the bin command
4. Change the current working directory (`/pub/aminet' for example)
This may get executed automatically. What you need is a file
called `.netrc' in your home directory. Note that it needs to be
protected against others! The FTP program doesn't use it, if it can be
read by anything else than you. (Protection is set using the command
`chmod go-rwx .netrc'.) The .netrc file contains some entries for your
most favourite FTP sites, each separated by empy lines. A typicel entry
may look like this:
machine ftp.uni-erlangen.de
login ftp
password <your mail address> or <ftp>
macdef init
bin
cd pub/aminet
Note that on some machines it is possible to use the machine name
`default' which meets all machines not listed in .netrc.
8.3. Getting files from a Mail server
=====================================
Another way to get files is to use a mail server. This assumes that
you can send mail to Internet addresses and get mail from Internet
hosts. It works by sending a mail to the server specifying some
commands, for example send commands for the files you want. Important
mail servers are
ftpmail@decwrl.dec.com
mailserver@nic.funet.fi
ftp-mailer@ftp.informatik.tu-muenchen.de
mrcserv@janus.mtroyal.ab.ca
mail-server@ftp.cs.tu-berlin.de
mail-server@rtfm.mit.edu
The most important commands are:
*Help*
Tells the server that you wish to get an Ascii file containing
detailed explanation how to use the server.
*Limit <number>*
Specifys that you wish to get not more than <number> Kbytes per
mail. Larger files get splitted into small pieces of at most
<number> Kbytes which are sent as separate mails each. Note that
the mails may get larger because of overhead.
*Cwd <dir>*
Sets the current working directory to <dir>. This directory is
used by the commands send and dir.
*Index*
will return a list of files and/or directories that the server
offers. Note that this may be *very* large!
*Index <item>*
returns a list of files containing <item> in their names.
*Dir [<dir>]*
returns a list of the files and directories in the given directory.
*Send <file1> <file2> ... <fileN>*
Tells the server to send the given files to you.
*Begin*
Tells the server to ignore all lines above this command.
*End*
Like Begin, but specifies to ignore the lines below. (A signature
for example!) A typical session would be to send the following
mail to the mail server:
BEGIN
CD /pub/aminet/util/arc
SEND LhA_e138.run
END
8.4. The Fish disks
===================
A very good source are the Fish disks. One distinguishes between the
floppy disks and the CD-Roms.
8.4.1. The Amiga Library disks
------------------------------
Fred Fish has started in the middle eighties to collect freely
distributable software on floppy disks. There are more than 900 disks
for now and very much good stuff on it. Most Amiga dealers sell them
and most magazines contain addresses of people mailing them to you for
about 3$ per disk or less.
Fred Fish has announced to terminate offering software on floppy
disks with number 1000. Instead he offers CD-Roms. See Fish CD.
There are some things which can be found on the Fish disks, but not
on Aminet. However, you can get them with FTP. See Fish disk xxx.
8.4.2. The Fresh Fish CD-Roms
-----------------------------
Fred Fish is going on to offer freely distributable software. But
now he collects it on CD-Rom's. He will release two different kinds of
CD's:
1. Monthly released disks are divided into roughly three sections:
1. New material, which includes the material from the new
unreleased floppy disks as well as material which does not
appear in the floppy distribution, about 84Mb on the first
disk.
2. Useful utilities that can be used directly off the CD-ROM if
desired, thus freeing up the corresponding amount of hard
disk space (GNU Emacs, Gnu C, GNU C++, Amiga E, PasTeX,
AmigaGuide, Installer, 2.0 and 3.0-Includes, different
archivers, tape drivers, the AmiCDROM filesystem and many
other GNU and BSD tools, ...), about 150Mb on the first disk.
3. Older material from previous released floppy disks or
CD-ROM's, about 404 Mb on the first disk. (Fish disk 600-910)
2. Disks containing the latest software as well as recent software in
packed format only. (These are intended to be used for example in
BBS's.)
I recommend especially the first kind of Fish CD's. They cost
about 30$ plus 3$ for shipping (5$ outside USA/Canada/Mexico) and are
available from
Amiga Library Services
610 N. Alma School Road, Suite 18
Chandler, AZ 85224-3687
U.S.A.
Phone/FAZ: (602) 917-0917
8.5. How do I Read and write MS-Dos disks?
==========================================
No problem for owners of Workbench 2.1 or higher: The program
CrossDos is part of the Workbench. All you have to do is mounting the
device `pc0:' by putting it into the drawer `Devs:DOSDrivers' or by
double-clicking the icon in `Sys:Storage/DOSDrivers'. Ms-Dos disks in
drive `df0:' can now be handled in the usual manner replacing the word
`df0:' by `pc0:'. For example the directory can be shown with the
command dir pc0:.
People still running Workbench 2.0 or lower need a program called
`MSH'. You will find this on the Aminet (directory misc/emu) and on
Fish disk 382. See Sources. After editing the file `devs:MountList' as
described in the documentation you have to say Mount msh: in the CLI
and can now do the same as above replacing the word `pc0:' with `msh:'.
8.6. How do I split large files?
================================
There are some archives which are too large to fit on one disk. To
transfer them on disks you need to split them into smaller pieces and
transfer each part on a separate disk. I recommend Martin Schlodder's
`Splitter'. (Aminet, `util/misc/splitter_121.lha'. The archive
contains binaries for MS-DOS and should be compilable without problems
on any Unix system.
The Amiga-FAQ archive
*********************
The Amiga-FAQ is available in different formats: Ascii format (which
is posted to the nets) AmigaGuide format (which is the adequate format
on the Amiga) and in dvi format (to be printed). Additionally there is
some stuff, that might be useful or interesting, but could not be
included into the Amiga-FAQ:
txt/amiga.history On the Amiga's history
txt/story.txt The Commodore story (or: the Tramiel story ;-)
txt/amiga.newsgroups Overview on comp.sys.amiga.*
txt/amiga.sites List of FTP sites
txt/AmigaOverview.tex A short overview on the Amiga-Soft- and Hardware
txt/Hardware.tips For those people who can't live without solder
src/JWSplit.c The source of a file splitter
src/JWJoin.c The opponent to JWSplit
src/addtoc.c Utility to add a toc to texinfo-created docs
(this document uses it)
I decided to collect these in the Amiga-FAQ archive. It is called
AmigaFAQxxxxxx.lha (where xxxxxx is the date of the last release) and
can be found on Aminet, directory `text/docs'.
Contributions
*************
This FAQ can neither get useful nor hit further development without
your help. Suggestions, contributions, new answers, critics, anything
is rather welcome.
Please note, that very major subjects are absolutely missing yet:
Nothing about sound, nothing on graphic cards, no Animation. These are
some of the Amiga's best points! But I don't know them ... :-(
So grab your keyboard (Your pencil? Well, if there's no other way...)
and send mail to:
Jochen Wiedmann
Am Eisteich 9
72555 Metzingen (Germany)
Tel. 07123 / 14881
Internet: wiedmann@mailserv.zdv.uni-tuebingen.de
Credits
*******
My thanks go to:
*Reinhard Spisser and Sebastiano Vigna*
for the Amiga version of texinfo. This is written with it.
*The Free Software Foundation*
for the original version of texinfo and many other excellent
programs.
*Dylan McNamee*
for contributing the sections on Editors, Word Processors, DTP and
Postscript and some wording fixes.
*Joseph Luk*
for help in the section on chunky/planar, double buffering and
PAL/NTSC
*Urban Dominik Mueller*
for the FAQ on FTP and Mail-servers.
Index
*****
.arj Endings
.dms Endings
.gz Endings
.lha Endings
.lzh Endings
.netrc FTP
.tar Endings
.z Endings
.Z Endings
.zip Endings
.zom Endings
.zoo Endings
68EC020 68EC0xx
68EC030 68EC0xx
Amiga Library disks Fish floppy disks
Amiga-FAQ archive Amiga-FAQ Archive
AmigaBasic AmigaBasic
AmigaMail Developer
AmigaSciSchool Infos
Anonymous FTP
Assemblers Compilers
AutoDocs Includes
C Compilers
C++ Compilers
CATS CATS
Chunky displays Chunky vs. Planar
Commodore, Frankfurt Developer
Commodore, West Chester CATS
Compilers Compilers
Contributions Contributions
Credits Credits
CrossDos MS-Dos disks
DaggeX X11
Desktop Publishing DTP
Developer Developer
Doublebuffering Doublebuffering
DTP DTP
Editors Editors
Emulators Emulators
endings Endings
Enforcer 68EC0xx
Esc sequences Printer control
file endings Endings
Fish CD-Rom's Fish CD
Fish disks Fish disk xxx
Fish disks Fish
Fish floppy disks Fish floppy disks
FishCon Infos
FishXref Infos
Forth Compilers
Fortran Compilers
FPU FPU
Fresh Fish CD-Rom's Fish CD
FTP servers FTP
GfxBase X11
GigaMem 68EC0xx
Graphics Graphics
HD compression HD-Compression
Hirsch & Wolf CATS
history Amiga-FAQ Archive
Includes Includes
KingFisher Infos
Linux Unix
Lisp Compilers
Mail-server Mail
Memory, virtual 68EC0xx
MMU 68EC0xx
Modula-2 Compilers
Monitors Monitors
MS-Dos disks MS-Dos disks
Msh MS-Dos disks
Multiscan Monitors
NDA Developer
NDUK Includes
NetBSD Unix
NTSC PAL-NTSC
Oberon Compilers
packers Endings
packers on Unix Endings
Page Layout Languages Word Processors
PAL PAL-NTSC
Pascal Compilers
Planar displays Chunky vs. Planar
Postscript Postscript
Printer control Printer control
Prolog Compilers
RKM's Manuals
Rom Kernel manuals Manuals
Splitting files Splitting
Stacker HD-Compression
TeX TeX
Text Editors Editors
Unix Unix
Unix-LhA Unix-LhA
VGA Monitors
Word Processors Word Processors
Wysiwyg Word Processors
X11 X11
XFH HD-Compression
XPK HD-Compression